U.S. Consumer Electronics Industry Faces a Projected $17 Billion
Product Returns Bill This Year, Accenture Research Finds
Significant opportunity for companies to cut costs by reducing “No Trouble Found” returns
NEW YORK; Dec. 13, 2011 – Customers returning electronics products will cost U.S. consumer electronics retailers and manufacturers nearly $17 billion this year, an increase of 21 percent since 2007, according to a new Accenture (NYSE: ACN) research report. These costs include receiving, assessing, repairing, reboxing, restocking and reselling returned products.
The research is based in part on a survey of executives from communications carriers, consumer electronics retailing and consumer electronics manufacturing companies, which revealed that product return rates over the past three to five years have increased for more than half of the retailers (57 percent) and nearly half (43 percent) of the manufacturers surveyed. Only 13 percent of the retailers and 12 percent of the manufacturers surveyed indicated that return rates are trending downward.
However, the Accenture research also revealed a significant opportunity for the industry to cut costs and reduce the level of product returns, given that only 5 percent of returns are related to actual product defects. While 27 percent reflect “buyer’s remorse,” 68 percent of returned products ultimately are characterized as “No Trouble Found.” This means that, despite the customer perceiving a fault, no problem was detected when the item was tested against specifications set by retailers or manufacturers, according to Accenture’s new published report, titled “A Returning Problem: Reducing the Quantity and Cost of Product Returns in Consumer Electronics
,” which captures key findings and insights based on the survey (www.accenture.com/product-returns-electronics
The report also concludes that solving this No Trouble Found problem – or even reducing it slightly – could have a significant impact on the cost of returns. Accenture has calculated that a 1 percent reduction in the number of No Trouble Found cases could translate to annual savings of 4 percent in return and repair costs, or $21 million for a typical large consumer electronics manufacturer and $16 million for the average consumer electronics retailer.
“These high consumer electronics return rates are unsustainable in a sector with brutal competition and thin margins,” said Mitch Cline, managing director of Accenture’s Electronics & High-Tech
group. “Manufacturers and retailers should do more to differentiate their customer service by helping consumers understand, set up, use and optimize the products they purchase. Most companies invest considerable sums to manage returns, but need to refocus their strategies on proactively preventing returns through customer education and aftermarket support.”
Janet Hoffman, managing director of Accenture’s Retail practice, said, “In this volatile and fast-moving sector, retailers should establish the right technologies and processes to deal with these big-ticket item returns to improve the customer experience and achieve measurable and sustainable bottom-line benefits. Accenture has proprietary software and processes that can enable retailers and manufacturers to reduce labor and other costs throughout the product returns process.”
The report identifies several steps companies can take to attack this problem. Most notably, companies should measure the impact of returns, develop consumer product-education classes, offer delivery and set-up services to consumers for highly technical products, invest in proactive customer service on high-cost/high-return products, provide multiple service options, and create simpler product designs.
Accenture updated its 2007 products return research with sales data provided by the Consumer Electronics Association and by conducting an online survey of consumer electronics industry executives. Conducted in May 2011, the survey validated and confirmed Accenture’s research findings focused on product return trends and associated costs. The survey polled approximately 100 consumer electronics retailers and manufacturers and communications carriers in the U.S. These included retailers and manufacturers of wireless handsets, personal computers, set-top boxes, digital video recorders, high-definition TVs, game players, MP3 players, computer software, printers and peripherals.
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