July 12, 2011

Media and Entertainment Industry Ill-Prepared for Today’s Digital Realities,

Accenture Study Finds

NEW YORK; July 12, 2011 – An overwhelming majority (91 percent) of senior executives of media and entertainment companies admit that they are not taking full advantage of customer data that can deliver customized content, leaving them ill-prepared to seize the revenue opportunities of today’s digital technologies, according to a new Accenture (NYSE:ACN) survey.

The study also found that a startling 95 percent of the executives surveyed indicated that they did not have strong digital customer relationship management (CRM) capabilities in place. And more than half (58 percent) say they are still in the early stages of developing such capabilities.

According to Accenture’s Global Media & Entertainment High Performance Study, fewer than ten percent of the executives indicated that their companies have a fully integrated view of their digital consumers. This suggests that the vast majority (91 percent) of industry players must consider altering their way of doing business if they are to succeed in growing revenues in today’s digital landscape.

The study canvassed opinions from 130 senior industry executives across Europe, North America, South America and Asia Pacific in order to identify the characteristics that will be required of high-performing media and entertainment companies of the future. It involved speaking to leaders and decision-makers in the media and entertainment industry, including television, gaming, film, music, publishing, portals and advertising.

It’s also interesting to note that after five years of exhaustive surveys of this industry by Accenture, the latest survey shows that only 57 percent of the executives say their companies are making continued progress on the journey from analog to digital. In fact, only 43 percent of the executives surveyed say their companies have digitized more than half their properties. A year ago, similar Accenture research found that a third (33 percent) of the companies were transforming their businesses from analog to an integrated, file-based digital enterprise.

“Although some companies have made more progress toward achieving the goal of distributing content via any channel, in any format, to any device, most still need to form a holistic view of their digital consumer so they can monetize their content,” said Marco Vernocchi, global managing director of Accenture’s Media & Entertainment industry group. “Revenue growth in this new, multi-platform world is dependent on delivering personalized, consumer-driven content to individual consumers via the right platform.

“This change in focus from the mass-market audience to an audience of one requires a complex shift from mass media to mass technology.”

In fact, Accenture’s research found that 80 percent of those interviewed said the media and entertainment industry is still changing with more rapid change yet to come. As a result, 85 percent of the executives believe their business will continue to change significantly.

When asked about the implications of social media for their business, more than half the executives (55 percent) indicated their companies had a clearly defined social networking strategy in place. Thirty-eight percent of the executives indicated they use social networking to gain customer intimacy while only 17 percent indicated that it is employed to gain sales. According to Vernocchi, these findings may indicate that the key imperative for business growth is to establish a direct relationship with the consumer.

The study also showed that 42 percent of the executives expect advertising to be the primary source of revenue over the next two years.

Another key area of focus was rights management due to its impact on the monetization of digital content as a way of maximizing return on investment. Yet, more than three-quarters (77 percent) of the executives interviewed indicated that their companies did not have an integrated approach to rights management. Accenture believes this is an urgent need that must be addressed by the industry due to the rising cost of content creation and acquisition.

Nearly half the entertainment executives interviewed (48 percent) indicated that they might collaborate with their competitors within the next year or two. This is a much lower percentage than their counterparts in other industry segments; publishing (77 percent); portals (65 percent); and broadcasting (64 percent).

“Clearly, the industry has lots of work to do to take advantage of the opportunities presented by the digital distribution of content,” said Vernocchi. “A clear view of the customer, improved customer relationships and digital rights management are just a few areas that could yield significant results.”

More information on Accenture’s Global Media & Entertainment Study is available at www.accenture.com/MandE_High_Performance_Study_2011.


As part of its Global Media & Entertainment Study, Accenture surveyed 130 senior leaders and decision-makers in the media and entertainment industry - spanning television, gaming, film, music, publishing, portals and advertising. The goal of the study was to identify the characteristics of the high performing media and entertainment companies of the future which were based on in-depth telephone and face-to-face interviews with select executives in 18 countries across Europe, North America, South America and the Asia Pacific region.

About Accenture

Accenture is a global management consulting, technology services and outsourcing company, with more than 223,000 people serving clients in more than 120 countries. Combining unparalleled experience, comprehensive capabilities across all industries and business functions, and extensive research on the world’s most successful companies, Accenture collaborates with clients to help them become high-performance businesses and governments. The company generated net revenues of US$21.6 billion for the fiscal year ended Aug. 31, 2010. Its home page is www.accenture.com.


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